The issue of “cloning” in video game production has garnered a lot of attention lately, even surfacing in the New York Times a few days ago. On a basic level, “cloning” describes a situation where the core gameplay mechanics of an original game are copied, repackaged, and sold as a different game with distinct graphics, [...]
Posts Tagged ‘Innovation’
Innovation or Renovation? Video Games and Cloning
Friday, March 16th, 2012Innovation as a function of Trust
Wednesday, October 5th, 2011Next semester I am teaching a brand new class on “Innovation and Disruptive Thinking” for Miami University, and I’ve been doing a bit of research on the topic to make sure that I hit the learning outcomes with which I think students who take the class should walk away. And, I’ve been fortunate enough to [...]
