These courses are offered by other departments and programs at Miami University and are either part of the IMS curriculum or may be of interest to IMS students.
- ARC/IMS 404.Y – Mind and Medium – Exploration of 3D Design and tools in a philosophical context.
- ART 112 – Intro to Rhinoceros 3‐D – Introduction to the 3D authoring software, Rhino.
- BLS 437 – Cyberlaw (3) - Designed and intended to introduce the student to the legal issues surrounding eCommerce. Will develop awareness as to how the internet functions; the legal restrictions and limitations placed upon providers of internet service and those who do business on the internet; also explores issues raised in the area of intellectual property. Prerequisite(s): BLS 342.
- CFA 111 – Innovation, Creativity, and Design Thinking – Introduction to the principles, practice, and culture of design thinking. Students will learn methodologies and philosophies of design thinking.
- COM 211 – Introduction to Electronic Media (3) – Introduction to electronic media production.Â Students become acquainted with fundamentals and techniques of sound production and elements involved in the design and production of video messages. Prerequisite(s): COM 146, major status, or permission of instructor.
- CSA 251 – Introduction to Game Programming (3) – Introduction to computer programming techniques used in games and visual simulations. Simple data and control structures, mathematical foundations, transformations, rendering algorithms and interfaces. This course is designed for non Computer Science majors. This course fulfills a requirement of the CSE4 thematic sequence.
- CSA 386 – Introduction to Computer Graphics (3) – Introduction to techniques to create images on the computer. Covers graphics hardware and software, animation, mathematical theory behind 2- and 3-dimensional translation, rotation, and scaling, and areas of graphics application such as computer-aided design. Programming required. Prerequisite(s): CSA 274 and MTH 231.
- CSA 487 – Game Design and Implementation (3) – Study of architectures, algorithms, and software design patterns used in computer games. Students work with a game engine to design and implement several kinds of games. Topics include animation techniques, physics simulation, user controls, graphical methods, and intelligent behaviors. Prerequisite(s): CSA 386
- ENG 313 – Introduction to Technical Writing (3) – Introduction to the principles of technical writing. Attention to defining purpose, analyzing audience, developing document structure, creating visual design, drafting and revising communications. Practice in varieties of technical communication.
- ENG 411/511 – Visual Rhetoric (3) – Provides an introduction to the theory and techniques of visual rhetoric used by technical and scientific communicators. Covers elements of layout, design, and typography, giving students practice with short and longer print texts and non-print media. Prerequisite(s): ENG 215 or 313 and junior standing.
- ENG 414/514 – Designing and Testing User Documents (3) – Advanced study of theories and practices involved with the production of user documents in both print and other media. Prerequisite(s): ENG 215 or 313.
- ENG 470 – Literature and Intellectual Property: From the Quill Pen to the Digital Age – Students in this course will survey a variety of theoretical perspectives on intellectual property beginning with the establishment of authors’ rights to their work through the copyright clause of the U.S. Constitution to arguments that contemporary interpretations of the law have “chilling effects” on expression and the free spread of culture. Because the concerns of intellectual property are far-reaching and touch many disciplines, we will read the work of experts in a variety of fields including law, economics, anthropology, history, and English. The first section of the course, “Why Propertize Knowledge?” will define intellectual property, explore its origins in the United States, and consider reasons for the inclusion of the copyright clause in the Constitution. In the next segment, “Author Activism,” we will explore intellectual property in relationship to several nineteenth-century literary figures such as Charles Dickens, Mark Twain, and Harriet Beecher Stowe. Additionally, we will also investigate a lawsuit charging William Holmes McGuffey of plagiarizing a portion of the content of the McGuffey Readers. In a final segment, “Freedom and Expression in the Digital Age,” we will consider recent legal rulings and their affects on original authorship and expression.
- MGT/EGM 311 – Project Management (3) – Focuses on the fundamental aspects of managing complex projects, the central role of project management in organizations, the project life cucle, and techniques for project planning, scheduling and controlling using situations from technical disciplines. Prerequisite(s): STA 368, DSC 205 or equivalent.
- MIS 302 – Database Theory and Practice (3) – Provides an understanding of the importance of database systems in organizations, including an understanding of database structures and concepts, design methodologies, database management systems (DBMS), structured query language (SQL) and the implementation of database systems. Prerequisite(s): MIS 235.
- MKT 419 – eCommerce, Marketing, and the Internet (4) - Survey course emphasizing a hands-on immersion into eCommerce; studies the impact this technology has on the basics of the marketing mix and effective and efficient marketing strategies. Focuses on applications, innovations, and future direction Prerequisite(s): MKT 291.
- MUS 303 – Electronic Music (3) – Survey of electronic music history, literature, styles, and studio techniques with emphasis on original expression using tape recorder editing, multi-track recording, and synthesizer operations. Open to music and non-music majors.
- PSY 462 – Work Space and Work Organization: Cognitive Engineering Tools for Understanding Complex Systems (3) – Seminar concerned with the use of various tools for the description and analysis of the work environment. Covers three basic components: a) traditional approaches to task analysis; b) workplace simulation through the use of MicroSaint, a computer simulation tool; and c) an ecological approach to task analysis. Practice-oriented ; majority of efforts devoted to analysis and discussion of actual work sites. Prerequisite: PSY 453