Interactive Media Studies students Robert Smayda, Mohammed Al-Mulla, and Drew Ritcher created a board game to help people talk about the challenges of being in high school. This work, which was created in IMS212 The Design of Play was accepted at the Games, Learning and Society conference at the University of Wisconsin. Robert and Mohammed, [...]
[ November 7, 2011 10:00 am to November 8, 2011 6:00 pm. ] Starcom Worldwide, the media division of Publicis, will be on campus for presentations and an information session on November 7th and 8th.
We will be presenting a Media 101 presentation to relevant classes and organizations. This will include an overview of the media profession, and the function of a media expert. The media 101 presentation is [...]
A few days ago the 2011 Global Game Jam ended, and Miami University wrapped up its second successful year of participation. Since then I have had the pleasure of checking out these excellent games…
Beginning tomorrow, Miami University will host its 2nd annual Global Game Jam (GGJ), an unique opportunity for individuals interested in game production and design to gather and work together, producing a video game in just 48 hours. Yep, 48 hours of sleepless design and implementation!
Hello! As one of the newer members of the AIMS affiliate faculty, I would like to
begin by telling everyone how thrilled I am to be a part of this. I met
many of you while interviewing last spring, but let me give a brief run-down on
my research area for those who I have not met: I [...]
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On Saturday, March 13, Glenn Platt and Peg Faimon presented “Universities in the ‘Free’ Era” to an audience of 500 at the South by Soutwest (SxSW) interactive conference in Austin, TX. This internationally renowned event has thousands of attendees each year, and draws some of the most innovative professionals and academics from the interactive [...]
When: Thursday, October 22, 2009, 11:15 a.m. – 12:30 p.m.
Where: Hiestand 200
Join the IMS 356 class as author Christopher Schmitt presents on the latest in HTML/CSS with a focus on newly enabled interactive functionality. We’ll talk about how it compares to Flash and other proprietary technologies.
See Christopher’s bibliography and more information here.
Keiko and Lucas Pope's Mightier, a game featured at Indiecade. (Mel Melcon / Los Angeles Times / September 28, 2009)
Last week was the inaugural (and hopefully first annual) Indiecade independent games festival in Culver City, California, bringing together game designers, games educators, and games journalists for what the LA Times called “the video games industry’s [...]
Hi all, my name’s Sean Duncan and I’m the incoming Armstrong Professor in the School of Education, Health, and Society (EHS). I’m not actually on campus yet — my appointment begins in January — but I figured this was a great time to introduce myself to the Miami community and friends, if only virtually for [...]