Games Category

Using Alternate Reality Gaming in the Classroom

Monday, December 31st, 2012

Many of you might be wondering about recent appearances of the rarely seen superhero, Bagel Boy. Or, perhaps, you recently heard that the ghost of Wilson Hall escaped and was demanding cookies?  Or maybe you were wandering around campus on December 3, and a student offered you a free cookie?
These events were all related.
This past [...]

A Call for Future Game Developers

Monday, November 26th, 2012

What makes a good character design? 3D art + concept! Are you a high school student who’s serious about video games? Really serious? Or are you a casual, fun-seeking weekend gamer looking to expand your skills? Look no further. This summer opportunity is just for you. Miami University Summer Arts Camps proudly announces:
Introduction to Character [...]

Gaming Opportunities at Miami

Thursday, October 4th, 2012

Students often ask,  how do I get involved with games at Miami University?  Here’s an overview to help you understand all that’s available to you. Students can take classes, join labs, travel to the game developer’s conference and even spend a month at the AIMS San Francisco Game Studio. There are also several clubs, the [...]

Student Presentation at Games, Learning and Society Conference

Thursday, June 21st, 2012

Interactive Media Studies students Robert Smayda, Mohammed Al-Mulla, and Drew Ritcher created a board game to help people talk about the challenges of being in high school.  This work, which was created in IMS212 The Design of Play was accepted at the Games, Learning and Society conference at the University of Wisconsin.  Robert and Mohammed, [...]

Is that Martha Stewart in my Castleville?

Sunday, April 1st, 2012

I have a confession to make. While gender and gaming is my primary area of research, up until a month ago I had never played a Facebook game. I had a series of rationales to explain this exclusion from my gaming repertoire: (1) I hated the idea of begging friends (particularly those who didn’t play) [...]

Innovation or Renovation? Video Games and Cloning

Friday, March 16th, 2012

The issue of “cloning” in video game production has garnered a lot of attention lately, even surfacing in the New York Times a few days ago. On a basic level, “cloning” describes a situation where the core gameplay mechanics of an original game are copied, repackaged, and sold as a different game with distinct graphics, [...]

Indie Games Are Less Democratic Than The Ivory Tower

Thursday, March 1st, 2012

The recent IGF kerfuffle has reinforced my view that the judging of submissions to games conferences is broken. (I tried to pick a fight on this topic with Ian Schreiber back at the GDC deadline, but he is a much nicer and more gracious person than I am, and I didn’t get anywhere.) I think [...]

Participating in Game Design’s New Frontier – Africa

Monday, October 10th, 2011

The Kenyan government has announced a new initiative to make one of Africa’s most prominent political and financial capitals, Nairobi, a new center for computer game development.  Miami University is about to embark on that journey with them, as part of a new opportunity to study and design games abroad.
The move is well-timed, as Africa [...]

On Hashtags

Monday, April 18th, 2011

I teach IMS211, our introductory Game Studies course. A few weeks ago, we had a seminar discussion on gaming communities and how social media such as Twitter have facilitated easier interaction between game players/fans and game developers. During discussion, I took out my phone and tweeted the following: “Hey, if you work in games, can [...]

New Classes for Fall 2011

Sunday, March 27th, 2011

Special Topics Classes for Fall 2011!

IMS/COM/WMS 390.I Gender & Gaming
Shira Chess, 12:45-2:00pm TR
Many people–both in academia and industry–have discussed a gender disparity in the video game industry. This complicated problem can be broken down to several factors including representations of women in games, women gamers, and women designers among many other factors. This course takes [...]