Courses Category

Using Alternate Reality Gaming in the Classroom

Monday, December 31st, 2012

Many of you might be wondering about recent appearances of the rarely seen superhero, Bagel Boy. Or, perhaps, you recently heard that the ghost of Wilson Hall escaped and was demanding cookies?  Or maybe you were wandering around campus on December 3, and a student offered you a free cookie?
These events were all related.
This past [...]

Fostering Collaboration in Hybrid Courses with Google Hangout and Scoot & Doodle

Monday, September 24th, 2012

My Online Teaching Journey
In the Fall 2012 semester, I’ve begun my online teaching journey, and I’ve done so tepidly.  While I enjoy using technology in my teaching, online instruction has been a different animal to me.  I originally became a mathematics teacher back in 1992 because I loved the immediacy of the performance.  Clayton Dodge notes [...]

Tech Improvements and New Opportunities at CRUX

Thursday, September 20th, 2012

It’s been two and half years since we announced the opening of the Center for Research in User Experience (CRUX). Our capabilities have significantly grown in that time and we wanted to share with you what we look like today. We now have four different types of usability and eye-tracking solutions, all of which are [...]

Is the pen mightier than the keyboard? Maybe. (Part 1 of 2)

Thursday, April 19th, 2012

Introduction
For years, teachers in the United States have looked to technology as a means to better engage students in mathematics classrooms. In recent years, as high-stakes testing has played an increasingly important role in educational decision-making at all levels, educators have looked to technology to enhance student performance. Virtually any tech-minded teacher can list a [...]

The three “R’s” of play.

Wednesday, March 14th, 2012

As an AIMS affiliate and member of the Psychology department, I am often surprised by the overlap of interest and curriculum of both programs. For instance from a psychological standpoint, I am aware of the impact of play on children’s development, but have never dissected play in the way that it is done within the [...]

New Online Course: ENG/IMS 407/507 Interactive Business Communication

Wednesday, September 7th, 2011

ENG/IMS 407, Interactive Business Communication, Spring 2012
This new course will focus on the question, How are interactive technologies, social media, virtual workspaces, Twitter, Facebook, LinkedIn, Google +, etc., changing business communication? Students will conduct research on this question, but will also produce business communication using interactive and digital technologies. Students will gain knowledge and experience [...]

AIMS Digital Innovation Campus in San Francisco Opens!

Wednesday, September 7th, 2011

We are proud to announce the AIMS Digital Innovation Campus will open in January of 2012. This campus, modeled after Miami University’s Luxembourg Campus, will offer a semester-long immersive experience for Miami students in the Bay Area. AIMS plans to bring a cohort of students (initially 20-30, but ultimately more) to live, work, study, play, [...]

Now Taking Applications for AIMS Bay Area Digital Innovation Center

Tuesday, August 9th, 2011

[Also see the new micro-site: AIMS Digital Innovation Center]

This has been a long time coming, indeed. In many ways, AIMS has been moving towards the creation of this Center for nearly a decade. I remember, about ten years ago, sitting with our Advisory Board and noting that half of them were from the Bay Area. [...]

New Classes for Fall 2011

Sunday, March 27th, 2011

Special Topics Classes for Fall 2011!

IMS/COM/WMS 390.I Gender & Gaming
Shira Chess, 12:45-2:00pm TR
Many people–both in academia and industry–have discussed a gender disparity in the video game industry. This complicated problem can be broken down to several factors including representations of women in games, women gamers, and women designers among many other factors. This course takes [...]

Play and Problem Solving

Wednesday, September 22nd, 2010

I’ve been teaching a course called The Design of Play this semester. Our students are exploring the value of play in our daily lives. Research in various sciences indicates that play is a positive experience. From the natural sciences, we learn that it helps the human animal learn and develop essential skills. From the social [...]