Curriculum Category

Mathematics and Minecraft

Monday, April 22nd, 2013

Introduction
As a faculty member in the Department of Teacher Education, my day job centers around projects that help prepare teacher candidates to work as teachers in mathematics classrooms in grades 4-9 and 7-12. As far as I’m concerned, authentic interactions with current practitioners and their students is a NECESSARY component of effective teacher preparation.
EDT 430 [...]

Using Alternate Reality Gaming in the Classroom

Monday, December 31st, 2012

Many of you might be wondering about recent appearances of the rarely seen superhero, Bagel Boy. Or, perhaps, you recently heard that the ghost of Wilson Hall escaped and was demanding cookies?  Or maybe you were wandering around campus on December 3, and a student offered you a free cookie?
These events were all related.
This past [...]

Gaming Opportunities at Miami

Thursday, October 4th, 2012

Students often ask,  how do I get involved with games at Miami University?  Here’s an overview to help you understand all that’s available to you. Students can take classes, join labs, travel to the game developer’s conference and even spend a month at the AIMS San Francisco Game Studio. There are also several clubs, the [...]

Fostering Collaboration in Hybrid Courses with Google Hangout and Scoot & Doodle

Monday, September 24th, 2012

My Online Teaching Journey
In the Fall 2012 semester, I’ve begun my online teaching journey, and I’ve done so tepidly.  While I enjoy using technology in my teaching, online instruction has been a different animal to me.  I originally became a mathematics teacher back in 1992 because I loved the immediacy of the performance.  Clayton Dodge notes [...]

Tech Improvements and New Opportunities at CRUX

Thursday, September 20th, 2012

It’s been two and half years since we announced the opening of the Center for Research in User Experience (CRUX). Our capabilities have significantly grown in that time and we wanted to share with you what we look like today. We now have four different types of usability and eye-tracking solutions, all of which are [...]

Online Education — Monologic vs Dialogic Models

Monday, July 23rd, 2012

I have to disagree strenuously with Mark Edmundson’s overly casual dismissal of online education in his recent New York Times op-ed piece, “The Trouble with Online Education” (July 19, 2012). The trouble is that Edmundson doesn’t understand online education, or perhaps hasn’t much practical experience with it. Maybe he just needs a digital strawman to [...]

Reflections on AIMS Silicon Valley: Year One

Friday, April 27th, 2012

 
It seems like such a long time ago, but it wasn’t much more than a year ago when Rich Moran, a Miami alum and advisor for AIMS, planted the seed with Peg and I. He said “you know – you can bring us folks from the Bay Area to Oxford all you want, but students [...]

Is the pen mightier than the keyboard? Maybe. (Part 1 of 2)

Thursday, April 19th, 2012

Introduction
For years, teachers in the United States have looked to technology as a means to better engage students in mathematics classrooms. In recent years, as high-stakes testing has played an increasingly important role in educational decision-making at all levels, educators have looked to technology to enhance student performance. Virtually any tech-minded teacher can list a [...]

The three “R’s” of play.

Wednesday, March 14th, 2012

As an AIMS affiliate and member of the Psychology department, I am often surprised by the overlap of interest and curriculum of both programs. For instance from a psychological standpoint, I am aware of the impact of play on children’s development, but have never dissected play in the way that it is done within the [...]

Interactive Objects

Sunday, January 1st, 2012

A sample of student work from Fall 2011, Interactive Objects, Prof Jacob Tonski.