AIMS Research Category

Student Presentation at Games, Learning and Society Conference

Thursday, June 21st, 2012

Interactive Media Studies students Robert Smayda, Mohammed Al-Mulla, and Drew Ritcher created a board game to help people talk about the challenges of being in high school.  This work, which was created in IMS212 The Design of Play was accepted at the Games, Learning and Society conference at the University of Wisconsin.  Robert and Mohammed, [...]

The Mouse and WIMP

Thursday, October 27th, 2011

This history of interactive media is extremely rich and can inform us today. The development of the mouse and the graphical user interfaces that we use today can inform us of where we need to go next in interaction design and development.
The Mother of All Demos
In a huge conference room in San Francisco, Doug Engelbart [...]

Innovation as a function of Trust

Wednesday, October 5th, 2011

Next semester I am teaching a brand new class on “Innovation and Disruptive Thinking” for Miami University, and I’ve been doing a bit of research on the topic to make sure that I hit the learning outcomes with which I think students who take the class should walk away. And, I’ve been fortunate enough to [...]

Why I teach

Monday, October 3rd, 2011

About a year ago, I started teaching for Armstrong Interactive Media Studies after several discussions with co-directors Glenn Platt and Peg Faimon. Read on the website (you’re already here–so why not?) for a better description, but AIMS is a cross disciplinary center that incorporates digital trends and innovations disrupting traditional disciplines, and emphasizes a team-based, [...]

AIMS Installs New Virtual Reality Display System

Thursday, March 17th, 2011

Over spring break, installers from EON Reality, Inc. were on campus to install a 4-walled, reconfigurable EON Icube.  The Icube is a CAVE-type display, in which 3D stereoscopic images are projected onto multiple walls and sometimes the floor and ceiling. The AIMS system includes projections onto 3 walls (front / left / right) and the [...]

Social Impact and the Rhetoric of Gameplay

Thursday, March 17th, 2011

Much of my research is centered on the rhetoric of gameplay. At its simplest, the rhetoric of gameplay is about understanding that anything we do in a game has a specific argument about what is important and what isn’t.  That argument is not only introduced by a game, it is reiterated game verb after game [...]

Using Social Media Tools to Connect Teacher Candidates to ELL Classrooms

Wednesday, March 2nd, 2011

Author note: This post is an early draft of a manuscript co-authored by Todd Edwards, Suzanne Harper, Nick Shay, and Jennifer Edwards.
I. Introduction
According to the National Education Association (NEA), approximately 5 million English language learners (ELLs) are currently enrolled in K-12 classrooms in the United States.  In the past 15 years, the number of [...]

AIMS Presents to His Holiness, The Dalai Lama

Sunday, October 24th, 2010

Thursday, October 21st, AIMS faculty and students were honored to present their work to His Holiness, the 14th Dalai Lama during his visit to Oxford. In an invitation-only event that morning, in Hall Auditorium, Glenn Platt (Co-Director of AIMS), Eric Hodgson (Director of the Smale Visualization Center), and Noah Bornstein (AIMS student and recent graduate) [...]

Play and Problem Solving

Wednesday, September 22nd, 2010

I’ve been teaching a course called The Design of Play this semester. Our students are exploring the value of play in our daily lives. Research in various sciences indicates that play is a positive experience. From the natural sciences, we learn that it helps the human animal learn and develop essential skills. From the social [...]

Mobile Learning – Are we ready?

Sunday, September 19th, 2010

Ontario Premier Dalton McGuinty, who has banned the use of cellphones while driving in Ontario, and their use in his own cabinet meetings, has recently gone on record saying that he believes that the ban on cellphones in the classroom should be lifted [1]. In his statement, McGuinty says:
“There’s a right way and a wrong [...]