AIMS Research Category

AIMS Installs New Virtual Reality Display System

Thursday, March 17th, 2011

Over spring break, installers from EON Reality, Inc. were on campus to install a 4-walled, reconfigurable EON Icube.  The Icube is a CAVE-type display, in which 3D stereoscopic images are projected onto multiple walls and sometimes the floor and ceiling. The AIMS system includes projections onto 3 walls (front / left / right) and the [...]

Social Impact and the Rhetoric of Gameplay

Thursday, March 17th, 2011

Much of my research is centered on the rhetoric of gameplay. At its simplest, the rhetoric of gameplay is about understanding that anything we do in a game has a specific argument about what is important and what isn’t.  That argument is not only introduced by a game, it is reiterated game verb after game [...]

Using Social Media Tools to Connect Teacher Candidates to ELL Classrooms

Wednesday, March 2nd, 2011

Author note: This post is an early draft of a manuscript co-authored by Todd Edwards, Suzanne Harper, Nick Shay, and Jennifer Edwards.
I. Introduction
According to the National Education Association (NEA), approximately 5 million English language learners (ELLs) are currently enrolled in K-12 classrooms in the United States.  In the past 15 years, the number of [...]

AIMS Presents to His Holiness, The Dalai Lama

Sunday, October 24th, 2010

Thursday, October 21st, AIMS faculty and students were honored to present their work to His Holiness, the 14th Dalai Lama during his visit to Oxford. In an invitation-only event that morning, in Hall Auditorium, Glenn Platt (Co-Director of AIMS), Eric Hodgson (Director of the Smale Visualization Center), and Noah Bornstein (AIMS student and recent graduate) [...]

Play and Problem Solving

Wednesday, September 22nd, 2010

I’ve been teaching a course called The Design of Play this semester. Our students are exploring the value of play in our daily lives. Research in various sciences indicates that play is a positive experience. From the natural sciences, we learn that it helps the human animal learn and develop essential skills. From the social [...]

Mobile Learning – Are we ready?

Sunday, September 19th, 2010

Ontario Premier Dalton McGuinty, who has banned the use of cellphones while driving in Ontario, and their use in his own cabinet meetings, has recently gone on record saying that he believes that the ban on cellphones in the classroom should be lifted [1]. In his statement, McGuinty says:
“There’s a right way and a wrong [...]

Social Media Blackouts

Monday, September 13th, 2010

Last week’s Chronicle brought the news that Harrisburg University is trying out a “social-media blackout,” campus-wide, beginning today: They’re blocking Facebook, Twitter, AIM, and other forms of social media. A quote:
“Telling students to imagine a time before Facebook is like telling them to imagine living in a world with dinosaurs,” said Eric D. Darr, Harrisburg’s [...]

When saying “I’m sorry” isn’t enough

Friday, September 3rd, 2010

This summer we (Jim Coyle, Glenn Platt and Ted Smith) presented some research at the International Network for Social Network Analysis Conference that looked at how the types of tweets that companies send in response to customer problems/concerns can influence other consumers who might see those tweets when searching for information about a company.
Here’s what [...]

Capstone Class Develops Augmented Reality iPhone App and Finalist in Contest

Monday, May 24th, 2010

A group of Miami University students have developed an iPhone application focused on heart health awareness that also integrates GPS and augmented reality, allowing users to locate Automated External Defibrillators (AEDs). AEDs are in public and private locations, but aren’t always easy to find, especially in an emergency situation.
The HEARTifacts app is one of the [...]

IMS222 Spring 2010 Web Designs

Thursday, April 1st, 2010

http://miami.lgrace.com/galleries/ims222_midterm/Lindsay_Grace_IMS222_Midterm_websites_Miami_University/