For the third year in a row, Miami University’s digital game studies program, part of the Armstrong Institute for Interactive Media Studies (AIMS), is recognized as one of the top in the country by The Princeton Review and GamePro magazine. The program has been named to the “Top Undergraduate Schools to Study Video Game Design” [...]
Author Archive
Games Program Ranked in Top 30!
Tuesday, March 26th, 2013Information is the Interface
Monday, October 29th, 2012Edward Tufte, godfather of modern information visualization, speaks of successful interaction design as making the “information the interface”.
Lately, I’ve been doing research on how information and data visualization are beginning to impact interface design. There are loads of examples of great interactive visualizations, that’s not what I mean. I mean places where traditional interfaces are [...]
Upcoming On-Campus Game
Thursday, October 4th, 2012Humans vs. Zombies at Miami is an on-campus ARG, alternate reality game, hosted every semester by the student organization MUndead. HvZ is a modified version of tag, first played at Goucher College, which pits players against each other as humans and zombies. In the beginning, there are only a few zombies but as the game [...]
Armstrong Interactive Capstone Winter 2012 Recap
Saturday, May 26th, 2012Armstrong Interactive (AI), the senior capstone course of the Armstrong Institute for Interactive Media Studies, is a client-based consulting experience. AI contracts with corporate and non-profit clients to develop digital solutions to their operational problems. Over the course of one semester, a team of students, from disciplines as diverse as marketing, computer science, graphic design, [...]
Client work in IMS261, IMS422 and IMS440
Tuesday, May 1st, 2012I believe that the classes I teach should have as strong of a “real-world” component as possible. We often cover abstract academic principles, but I always strive to make sure the are rooted in the context of how I have seen them put into practice. This semester was no different. In three of my courses, [...]
Digital Incunabula
Monday, February 6th, 2012When thinking about new technology, I find it extremely helpful to look to the past to see hints on where we can go in the future.
Johann Gutenberg’s printing press from the mid-fifteenth century is arguably the most important innovation since the wheel. While earlier texts, such as the Diamond Sutra, had been printed in China [...]
The Mouse and WIMP
Thursday, October 27th, 2011This history of interactive media is extremely rich and can inform us today. The development of the mouse and the graphical user interfaces that we use today can inform us of where we need to go next in interaction design and development.
The Mother of All Demos
In a huge conference room in San Francisco, Doug Engelbart [...]
