For the third year in a row, Miami University’s digital game studies program, part of the Armstrong Institute for Interactive Media Studies (AIMS), is recognized as one of the top in the country by The Princeton Review and GamePro magazine. The program has been named to the “Top Undergraduate Schools to Study Video Game Design” [...]
Edward Tufte, godfather of modern information visualization, speaks of successful interaction design as making the “information the interface”.
Lately, I’ve been doing research on how information and data visualization are beginning to impact interface design. There are loads of examples of great interactive visualizations, that’s not what I mean. I mean places where traditional interfaces are [...]
Humans vs. Zombies at Miami is an on-campus ARG, alternate reality game, hosted every semester by the student organization MUndead. HvZ is a modified version of tag, first played at Goucher College, which pits players against each other as humans and zombies. In the beginning, there are only a few zombies but as the game [...]
Armstrong Interactive (AI), the senior capstone course of the Armstrong Institute for Interactive Media Studies, is a client-based consulting experience. AI contracts with corporate and non-profit clients to develop digital solutions to their operational problems. Over the course of one semester, a team of students, from disciplines as diverse as marketing, computer science, graphic design, [...]
I believe that the classes I teach should have as strong of a “real-world” component as possible. We often cover abstract academic principles, but I always strive to make sure the are rooted in the context of how I have seen them put into practice. This semester was no different. In three of my courses, [...]
When thinking about new technology, I find it extremely helpful to look to the past to see hints on where we can go in the future.
Johann Gutenberg’s printing press from the mid-fifteenth century is arguably the most important innovation since the wheel. While earlier texts, such as the Diamond Sutra, had been printed in China [...]
This history of interactive media is extremely rich and can inform us today. The development of the mouse and the graphical user interfaces that we use today can inform us of where we need to go next in interaction design and development.
The Mother of All Demos
In a huge conference room in San Francisco, Doug Engelbart [...]